Gamifying learning does not mean building and playing games but utilizing familiar gaming mechanisms and motivational factors to support a change of behaviour – without coercion. So, let’s create a situation where the learner gets excited about learning something thoroughly and hopes to perform to the best of their ability – and after which, the learner is happy to go back and learn some more. Gamifying requires careful planning but often not complex technology.
Gamification can be added to almost any learning solution and process package – often without complex technology solutions.
Senior Learning Experience Designer, MPS
Gamified activities or learning culture?
We can utilize gamification in learning either by creating gamified activities, such as courses, games, or applications, or by building an entirely gamified learning culture. Building a learning culture over a long period of time is a particularly good solution because it produces long-term effects and engages learners particularly well. We also organize training on the topic.
Training: Build your gamified learning culture→
What kind of learning culture is worth pursuing?
The aim is to provide learners with the following experiences:
- This feels easy: the learning ecosystem functions smoothly, it is easy to use, and the learner is able to use familiar tools (such as Teams, SharePoint, Outlook)
- This is interesting and important: the learning content and other content are well-designed and relevant, and bring added value to the learners
- I want more of this: the content ignites a desire to learn more, and the ecosystem supports this
- I want to help others: the ecosystem encourages learners to help others and makes this easy and rewarding
Gamification methods are one of the most efficient ways to evoke the responses described above.